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Thread Statistics | Show CCP posts - 14 post(s) |

Arkady Sadik
Gradient Electus Matari
87
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Posted - 2011.10.10 16:35:00 -
[1] - Quote
Awesome changes.
Are there plans to rebalance supercarriers within the class?
E.g. the Hel is barely used because its bonus is horrible and the EHP is much worse than the rest, reducing all EHP values by a straight 20% will simply make it worse. Additionally, shield supercarriers suffer greatly from the gang bonus mechanism, as armor ships gain the armor amount bonus instantly while the shield bonus is only added to amount, meaning shield supercaps have a tremendous additional drawback.
Also, are you looking at a rebalancing within the carrier class? I think dreads are pretty well-balanced as is, but carriers are far from that. (E.g. as described here: http://forums.eveonline.com/default.aspx?g=posts&m=117449 ) |

Arkady Sadik
Gradient Electus Matari
87
|
Posted - 2011.10.10 16:41:00 -
[2] - Quote
Nopsa wrote:kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance. Speaking of which, any news on the "Cyno Spoolup Time"? Was that scrapped or is it still on the list? :-)
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Arkady Sadik
Gradient Electus Matari
87
|
Posted - 2011.10.10 17:11:00 -
[3] - Quote
Has anyone run the numbers on the fighter change? Einherjis orbit with 300m/s at 1km. With a tracking speed of 0.125, the new sig res means they now do zero damage against even a stationary BS. Is this intentional? |

Arkady Sadik
Gradient Electus Matari
89
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Posted - 2011.10.10 17:36:00 -
[4] - Quote
Helothane wrote:400m is the resolution of all 'Large' turret weapons. Those appear to work just fine on BS and even BC-sized NPC ships, so I don't see why fighters should not still be effective in running sanctums. Not as effective as they have been, but still effective. Because Fighters orbit at 1km, meaning their own orbit speed hurts their gun hit chance. With 0.125 tracking, you need to go about 250m/s at 1km to reduce damage to close to 0 dps - fighters orbit at 300m/s, meaning their damage output will be almost nonexistent. |

Arkady Sadik
Gradient Electus Matari
91
|
Posted - 2011.10.10 18:17:00 -
[5] - Quote
xxxak wrote:[b]This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and are committed for 23 hours once they cyno in. You know, you could, like, have your support fleet kill off the hostile tackle.
I know, fancy idea. |

Arkady Sadik
Gradient Electus Matari
92
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Posted - 2011.10.10 18:27:00 -
[6] - Quote
The Moros change is drastic. For gank setups, the Moros (blasters, triple MFS) right now with no drones does 6416 theoretical dps. Add 25% RoF and it will now hit 8555 dps(!) - that's far above any other dread's damage output. Considering the last dread rebalance made dreads very much alike with regard to range, there is no particular advantage over blasters anymore.
Additionally, capital missiles take serious damage drawbacks against moving targets (10% dps reduction even against a moving carrier for citadel cruises), which reduces the effectiveness of Phoenixes and Naglfars even further.
The drone bonus of the Moros right now adds about 8% raw damage over the Naglfar - I do not quite see how a 33% damage bonus is supposed to compensate for that. These changes will make the Moros vastly more powerful than any other dread. Please try to re-think this to keep the different dreads closer to each other. |
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